If the game is limited to 3 objects per column, how can you get 5 sometimes? How does the 4-2 wrong warp work, and how do looping levels work? Is there anything different in the FDS release of SMB1? What about Super Mario All-Stars, and The Lost Levels? It's all explained right here.
What exactly does the SPC700's digital signal processor have to do to produce sounds and music? It's all explained right here.
Why does Lakitu's cloud manipulate Bowser? And how do you get one in the first place? It's all explained right here.
How do the frightened ghosts in Pac-Man decide where to move? It's all explained right here.
Did you know that Atari put cruel anti-piracy checks into its arcade games that would cause them to purposefully crash and reset? It's all explained right here.
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Ever wonder why the roulette game in Super Mario Bros. 3 seems so difficult? It's all explained right here.
Ever hear that the neutral zone in Yars' Revenge uses the game's code for its graphics? How does it work, and is it possible to reverse engineer that code just from playing the game? It's all explained right here.