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  • 2019-02-11T05:00:00Z on YouTube
  • 9m
  • 1h 39m (11 episodes)
  • United States
  • Special Interest

11 episodes

Season Premiere

2019x01 All 151 Generation I Pokémon Cries Visualized

  • 2019-02-11T05:00:00Z9m

It's all explained right here.

How does the Super NES gather input from such a wide variety of controllers? It's all explained right here.

Ever wondered where RGME got its jingle from? It's all explained right here.

How exactly are transparency, shadow, and spotlight effects performed on the Super NES? It's all explained right here.

How was the Game Boy able to play Pikachu's voice clips in Pokémon Yellow, and why does it not sound all that great? It's all explained right here.

2019x06 Pac-Man Ghost AI Explained

  • 2019-07-13T04:00:00Z9m

Ever wondered how exactly each ghost follows Pac-Man around? It's all explained right here.

EarthBound enemy battles are styled like classic RPGs where you just see a static picture of the foe at hand. To spice it up, the backgrounds were made extra colorful and animated. How does the SNES display these wavy and wobbly effects? It's all explained right here.

How does the SNES's CPU know how to interact with all the different types of memory available? It's all explained right here.

If the SNES has 16 megabytes of addressable memory, why can a 1 megabyte ROM chip take up over half of the space? Why can the ROM image be accessed from more than one location? It's all explained right here.

After flipping the level upside-down in 4-2, Castlevania IV uses more mode 7 capabilities to create a spinning tunnel to traverse through. But how was this effect pulled off? It's all explained right here.

2019-11-19T05:00:00Z

2019x11 Q&A Session #1

2019x11 Q&A Session #1

  • 2019-11-19T05:00:00Z9m

Thank you for 100 thousand subscribers! As a thank you, here are the answers to a bunch of questions everyone asked me a while back!

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