Space. The final frontier, where no one can hear you scream, revenge is only served cold, and the drinks are comped in the casino. Join the Ventures–and pretty much everyone they’ve ever crossed paths with–as they rocket to the Gargantua-2 space station for an epic, hour-long adventure that will change the Ventureverse as we know it forever.
The Ventures are back! And they’re movin’ on up to a deluxe apartment in the sky. But will mo’ money bring mo’ problems? And can The Monarch handle the commute?
White and Billy grapple with their archenemy in their old neighborhood; Doc realizes he cannot face his responsibilities alone.
Doc uncovers a mysterious invention that could make or break Dean's college aspirations and The Monarch makes a bad first impression on Dr. Mrs. The Monarch's co-workers.
A super villain launches an assault on the Ventures and Doc's latest invention or a blue vigilante may save the day.
A super-widow surfaces and makes Dr. Mrs. The Monarch's job difficult while a criminal genius tries to arch Dr. Venture.
Avant-garde supervillains try to arch Dr. Venture while Hank searches for love in a den of ninjas.
In a case of mistaken identity, the Guild targets Dr. Venture for assassination, pooping his party for a fancy new friend.
The Guild of Calamitous Intent sets a trap for Blue Morpho with a notorious villain as the bait. Meanwhile, two battered men struggle to escape from their mysterious imprisonment.