The Wild Wild West

All Episodes 1965 - 1999
TV-14

  • Ended
  • #<Network:0x00007fa73c3fcf88>
  • 1965-09-17T04:00:00Z
  • 45m
  • 3d 6h 12m (104 episodes)
  • Michael Garrison
  • United States
  • English
  • Michael Garrison Productions + 2 more, Bruce Lansbury Productions, Columbia Broadcasting System (CBS)
  • Comedy, Drama, Western, Action, Adventure, Fantasy, Science Fiction
The Wild Wild West told the story of two Secret Service agents: James T. West, the charming gunslinger (played by Robert Conrad), and Artemus Gordon (played by Ross Martin), the brilliant gadgeteer and master of disguise. Their unending mission was to protect President Ulysses S. Grant and the United States from all manner of dangerous threats. The agents traveled in luxury aboard their own train, the Wanderer, equipped with everything from a stable car to a laboratory. James West had served as an intelligence and cavalry officer in the US Civil War; his "cover" during the series is that he is a railroad president. After retiring from the Service by 1880 he lives on a ranch in Mexico. Gordon's past is more obscure; when he retires in 1880 he goes on the road as the head of a Shakespeare traveling players troupe.

117 episodes

In the year 1885. after years of retirement West is called in from his Mexican home, and Gordon is taken off the road as a Shakespearian actor to track down and arrest Dr. Michelito Loveless, Jr. The evil son of their most famous opponent has kidnapped the heads of state of countries from around the world and replaced them with duplicates under his control. West and Gordon must stop him before President Cleveland is replaced, but the job won't be easy as the mad scientist has at his disposal a wide assortment of advanced weapons-ranging from robots to atomic bombs.

1980-10-07T04:00:00Z

Special 2 More Wild Wild West

Special 2 More Wild Wild West

  • 1980-10-07T04:00:00Z45m

West and Gordon only want to remain in retirement, but the secret service is determined to use their expertise. They are convinced to stop another mad scientist, this time Albert Paradine, an evil genius who can become invisible at will and now plans to take over the world.

The two best hired guns in the West must save President Grant from the clutches of a nineteenth-century inventor-villain. Jim West is a guns-a-blazing former Civil War hero. Artemus Gordon is an inventive U.S. Marshal who excels in disguise. When the United States is threatened by psychotic Confederate Arliss Loveless, President Ulysses Grant teams the duo up to bring him to justice. On a hazard-packed train journey from Washington D.C. to Utah, West and Gordon must combine their skills to best Loveless and his diabolical machines.

Special 11 Original Pilot Bumper

  • 1965-09-17T04:00:00Z45m

This is the Original Pilot Bumper for Season 1 Episode 1

Audio Interview John Kneubuhl (Created Dr. Loveless). "The Night The Wizard Shook The Earth".

Audio Interview John Kneubuhl (Created Dr. Loveless). "The Night That Terror Stalked The Town" Episode.

Special Feature DVD disc 5, with intro by Robert Conrad. Interview with Tim Smyth, special effects expert.

Series Premiere

1965-09-17T04:00:00Z

1x01 The Night of the Inferno

Series Premiere

1x01 The Night of the Inferno

  • 1965-09-17T04:00:00Z51m

Jim is set up as a renegade as a cover for him and Artie to sneak into Texas and track down General Juan Manolo, who is trying to take over the region.

Facing execution at the hands of a madman, West learns the crazed assassin plans to reclaim Mexico and become the new Napoleon.

West tries to protect Prof. Nielsen, a demolitions expert, but the evil Dr. Miguelito Loveless has something else in mind.

1965-10-08T04:00:00Z

1x04 The Night of Sudden Death

Jim and Artie must find the mastermind and determine why a bomb was planted in the U.S. Mint.

Jim and Artie set out to penetrate the stronghold of John Maxwell Avery, a corrupt political boss, and return him to Washington for trial.

Ships along the Mississippi are being attacked by a gang of pirates known as the "Thousand Eyes".

Jim and Artemus try to recover stolen Franconium, a deadly radioactive material trusted to the U.S. by Prussia.

Jim and Artie must ensure that Princess Gina reaches the Albanian Embassy, however the woman they deliver is someone else.

The Indians have threatened to kill five railroad workers a day until their demands are met.

West is lured to a ghost town full of lifelike dummies, part of an elaborate trap set for him by the evil Dr. Loveless.

West is sent to infiltrate an army of fanatics dedicated to overthrowing the U.S. Government.

As part of an elaborate extortion scheme, Professor Orkney Cadwallader, a demented geologist, sets off earthquakes where he chooses. So West and Gordon head for Ellenville, the next town on the mad genius' list.

Govenor Bradford of California requests help from President Grant, so he sends Jim and Artie to discover who's behind the conspiracy to take over the state government.

West is captured by Dr. Arcularis who doesn't want a message of peace delivered to Chief Ho-Tami, head of the Indian Tribes.

Jim, disguised as a notorious outlaw, is sent to arrest Colonel Vasquez, the leader of a band of Mexican bandits terrorizing U.S. border towns.

A series of mysterious deaths of military personnel bring Jim face to face with the indestructible Colonel "Iron Man" Torres. Crippled in an explosion that he blames on the other men of his company, Torres rebuilt himself as a 19th century cyborg and is seeking revenge on those he thinks wronged him.

Jim must return a princess to the Hunan throne in China, and Artie has only one clue to track down the smugglers of opium and Chinese aliens: a fortune cookie.

Jim and Arte follow the trail of stolen kerosene and sulfur to Harper's ferry, where they find an 1870's version of abolitionist John Brown.

West must protect the Grand Emir of the Ottoman Empire from the fatal charms of Ecstasy La Joie.

Intent on making California a kingdom for children, the evil Dr. Loveless makes his play for the state with a series of exploding toys.

Seeking revenge against those who sentenced him to death, Zechariah Skull, a mad puppeteer, recreates a courtroom drama using life-size puppets.

West, posing as a prison inspector, hunts for clues to a pillaging outlaw band. When things don't go as planned, Arte's special talents are required.

Here to sign a treaty, Jim West tries to protect a pleasure-loving South Seas Prince when he insists on visiting a plush spa where assassins eagerly await his arrival.

West is furious: his superiors have refused him permission to investigate the murder of a close friend who was burned to death before his eyes.

Jim and Arte go undercover to infiltrate a renegade Army led by Thorwald Wolfe, who intends to conquer part of Mexico.

West tries to convince a Serbian official to hide the Kara Diamond, then it disappears and West is blamed. Arte and Jim must find the diamond before Morgan Midas can complete his sinister plan.

West helps a powerfully built girl carry her trunk, not knowing it contains his shrewd enemy, the diminutive, giggling Dr. Loveless. What devious plan to take over the world does he have this time?

Season Finale

1966-04-22T05:00:00Z

1x28 The Night of the Sudden Plague

Season Finale

1x28 The Night of the Sudden Plague

  • 1966-04-22T05:00:00Z51m

West and Arte ride into the quiet town of Willow Springs, only to find it looted and all of its citizens victims of a mysterious paralysis.

Season Premiere

1966-09-16T04:00:00Z

2x01 The Night of the Eccentrics

Season Premiere

2x01 The Night of the Eccentrics

  • 1966-09-16T04:00:00Z50m

Investigating a murder, West falls into the hands of the Eccentrics, a group of assassins controlled by the vicious Count Manzeppi.

The Maharajah Singh kidnaps West for very unprincely reasons: he is to tutor Singh's assassin sons in the ways of Western combat.

1966-09-30T04:00:00Z

2x03 The Night of the Raven

2x03 The Night of the Raven

  • 1966-09-30T04:00:00Z50m

Dr. Loveless takes a giant step in his plan to rule a world of "little people" by reducing West to a six-inch miniature.

Dr. Faustina and her mute servant, Miklos, have transformed a corpse into a James West look-alike.

Agents West and Gordon investigate a mysterious Confederate "ghost" rider.

West gets involved in a bizarre scheme when a green girl emerges from a fallen spaceship claiming she needs gold for fuel.

While on vacation, the agents receive an odd welcome when they pass through the town of Justice, Nevada. The town is a hangout for a group of internationals criminals assembled by Lucrese Posey.

West poses as a prisoner at Devil's Island to rescue a secret agent who is marked for execution by a savage commandant.

A mysterious dragon-like creature is blowing up American ships and West and Gordon must determine the cause.

A mysterious plague is killing off all plant life so the Indians in the area are becoming restless. Jim and Artie are sent to investigate and find themselves up against their nemesis, the evil Dr. Loveless.

West and Gordon are assigned to protect foreign dictator Colonel Pellargo. When the assassin dies a few days later, their investigation leads to Fabian Lavendor's funeral parlor.

West witnesses eerie phenomena when he takes refuge with a sheriff and his prisoner in an abandoned bayou mansion.

1966-12-16T05:00:00Z

2x13 The Night of the Skulls

2x13 The Night of the Skulls

  • 1966-12-16T05:00:00Z50m

Jim shoots Artie, but it's a ploy to allow West to track down the mysterious disappearance of nineteen other wanted men. He's taken to a mysterious underground base and put on trial.

Time is running out for Judge M'Guigan, who is threatened by a bomb-throwing clockmaker.

A crippled Confederate, Colonel, Vautrain, plans to use his power to travel through time and use Jim and Artie to alter history.

West and Gordon are assigned to protect Dr. Raven, who is developing a secret weapon. Raven is a member of a tontine, an investment group whose by-laws state that the surving member of the group gets the assets of the group. When one of the tontine's members is killed and an attempt is made on Raven's life, the agents decide to investigate.

An organ grinder (Count Manzeppi) and his monkey launch an attack to obtain a small wind-up bird toy that holds the Philosopher's Stone, which is reputed to transmute base elements into gold. The race is on as West and Gordon track Manzeppi to his lair.

West and Gordon are escorting the Sultan of Ramapur and his gift, a sacred white elephant, to the President. Bandits intercept the train and steal the elephant; then the Sultan demands one million dollars in recompense. West follows the the trail to a gypsy camp and discovers things aren't always what they seem.

1967-02-03T05:00:00Z

2x19 The Night of the Tartar

2x19 The Night of the Tartar

  • 1967-02-03T05:00:00Z50m

President Grant gives orders to West and Gordon to deliver prisoner Rimsky to Vladivostok, Russia, in a prisoner exchange for American vice-consul Millard Boyer. When Rimsky dies in an escape attempt, the agents must improvise.

Agents West and Gordon are sent to investigate the killings of wealthy industrialists and find they're all connected to Emma Valentine, an evil matchmaker.

1967-02-17T05:00:00Z

2x21 The Night of the Brain

2x21 The Night of the Brain

  • 1967-02-17T05:00:00Z50m

A mysterious figure in a secret cave makes moves on a chessboard using a figure of James West. Then, following the trail of newspapers predicting the death of friends, Jim is lured into the lair of Mr. Braine.

On the trail of the source of mysterious tidal waves, Jim and Artie find a fanatical marine environmentalist at the heart of the mystery.

Agents West and Gordon are guarding a museum containing the famous Herzberg jewels, but someone still manages to steal them. Afterwards, when a famous painting is removed from the museum by its wealthy owner, Gordon becomes suspicious and they learn the evil Dr. Miguelito Loveless is involved.

West and Gordon escort President Grant to dedicate a statue of the late Colonel Wayne Gibson. West rides ahead to check out the town of Gibsonville and finds it plagued by a series of broken neck murders and arguments over lost gold.

Agents West and Gordon report to Admiral Agnow's San Francisco headquarters, only to find him and three officers dead. The agents believe the admiral's death ties in with the recent mysterious sinking of the cruiser Youngstown.

1967-03-24T05:00:00Z

2x26 The Night of the Cadre

2x26 The Night of the Cadre

  • 1967-03-24T05:00:00Z50m

Agent James West goes to see Warden Primwick, who releases the condemned murderer, Ralph Kleed, in his presence. But when Kleed blows a whistle, causing the warden to attack West, Jim must discover what's behind Kleed's diabolical plan and stop him before it's too late.

1967-03-31T05:00:00Z

2x27 The Night of the Wolf

2x27 The Night of the Wolf

  • 1967-03-31T05:00:00Z1h

When the agents are assigned to protect Stefan, who is to be crowned king in place of his late brother, they meet the sinister Mr. Talamantes who wants Stefan to renounce the throne and will do anything to accomplish this goal, including kidnapping his daughter.

Season Finale

1967-04-07T05:00:00Z

2x28 The Night of the Bogus Bandits

Season Finale

2x28 The Night of the Bogus Bandits

  • 1967-04-07T05:00:00Z1h

Dr. Loveless is back with another plan to take over the world. This time he is using mock-ups of the treasury, prisons and armories to train his men to be able to take over these resources upon his command. After gaining control, Loveless will be instituted as dictator. However, his plan to get rid of West and Gordon goes foul and soon the agents are in hot pursuit of the little villain.

Season Premiere

1967-09-08T04:00:00Z

3x01 The Night of the Bubbling Death

Season Premiere

3x01 The Night of the Bubbling Death

  • 1967-09-08T04:00:00Z51m

When Victor Freemantle, a dangerous revolutionary, steals the U.S. Constitution and holds it ransom forr $1,000,000, agents James West and Artemus Gordon are sent by the government to the Panhandle Strip in Texas to recover it.

On a mission for President Grant, agent West travels to Fort Savage to meet with a Major Jason and help prevent a revolution in Canada that outlaw Shawn O'Riley has plans to incite.

1967-09-22T04:00:00Z

3x03 The Night of the Assassin

As the U.S. and Mexican border relations are becoming strained, West and Gordon disrupt an assassination attempt on the Mexican President. While returning the captured assassin to Texas, they are fired upon by Mexican soldiers who are led by the merciless Colonel Barbossa.

The agents travel to Hayes City they find a mysterious key with the body of their arch-nemesis, Dr. Loveless. While there, they meet up with Miguelito's next of kin, Dr. Liebknicht, a Swiss neurologist.

James and Artemus arrive in Mexico with a present for the Mexican president: a beautiful Arabian horse. Within minutes of their arrival, however, the horse is stolen by a group of outlaw bandits. Our heroes must battle the hot Mexican desert to get the horse back before the outlaw Mexican army beats them to it.

1967-10-13T04:00:00Z

3x06 The Night of the Samurai

The U.S. State department is about to return a valuable samurai sword to its rightful owner, a Japanese prince, when it is stolen by an group of sword-wieding assailants. Jim and Artemus must locate the sword and return it to the prince before he leaves the next afternoon or risk damaging U.S.-Japan relations.

1967-10-20T04:00:00Z

3x07 The Night of the Hangman

During a stopover in a small Kansas town, the agents become involved in a murder investigation. After a man is found guilty and sentenced to hang, the agents uncover valuable information that points in an entirely different direction.

An ancient Aztec map leading to the lost treasure of Montezuma is discovered in Mexico and points to a location in Texas. In order to ensure that a diplomatic incident does not ensue, West and Gordon team up with Colonial Sanchez of Mexico and a noted archeologist in a dangerous trip across the Texan desert in search of the treasure.

Counterfeit money is appearing in an area around Denver in sufficient quantities to undermine the U.S. economy. West and Gordon attempt to track down the source of the fake currency before it's too late.

1967-11-10T05:00:00Z

3x10 The Night of the Falcon

3x10 The Night of the Falcon

  • 1967-11-10T05:00:00Z1h

James West and Artemus Gordon help evacuate the town of Tonka Flats before it is destroyed by a cannon shell. Afterwards, they are notified that a man identified as "The Falcon" has threatened to obliterate Denver unless the U.S. government pays him $1,000,000.

Something is happening in the small town of New Athens. Residents are leaving in droves, scared off by a band of seedy cut-throats gathering just outside the town limits. And then there's Michael Trayne, back in town after three years in jail. Jim and Arte must figure out what's happening and save the town before everyone leaves.

West and Gordon take on the power-crazed secretary to a Territorial Governor. The secretary controls the Governor and has plans to take over the U.S. Goverment and the Presidency as well. To make things more difficult, his Black Legion troops do not take kindly to the two agents interferring.

1967-12-01T05:00:00Z

3x13 The Night of the Turncoat

The stress of Secret Service work appears to be finally getting to Jim as his temper flares and he makes mistakes. As West is being recruited by some member of the underworld who seeks to capitalize on his misfortune, Artemus and Colonel Richmond struggle to find out exactly who, for what, and why.

At the request of the Bosnian government, Count Draja is to be turned over for extradition. Learning of a plot to free the Count, Jim and Arte make plans to see that Draja reaches his destination.

Agent James West attempts to rescue a man called Mr. Markham from a masked assailant who flees the scene of the crime. As Markham lays dying, he utters two words: "enzo" and "silver."

1967-12-29T05:00:00Z

3x16 The Night of the Arrow

3x16 The Night of the Arrow

  • 1967-12-29T05:00:00Z1m

Strong Bear's Sioux Indians are making noises about breaking the peace treaty. President Grant's first three messengers failed to return from meetings with the Indian leader; now it's up to Jim and Artemus to find Strong Bear and to keep peace in the territory.

On a dusty Californian trail, Jim and Artemus intercept a stagecoach whose driver has been hired to smuggle boll weevils. Quickly theorizing that someone is trying to destroy the country's cotton crop, they set out to find the mastermind of the operation and destroy his distribution system before his plan succeeds.

1968-01-12T05:00:00Z

3x18 The Night of the Vipers

3x18 The Night of the Vipers

  • 1968-01-12T05:00:00Z1h

The Vipers are a gang of ruthless crooks who have been looting a string of Kansas towns, robbing banks and killing citizens. They even robbed the Cottonwood Bank while James West was trying to convice the sheriff of the danger. Now the trail leads to Freedom, Kansas, where Jim and Arte must stop the Vipers before the Vipers stop them.

During Mardi Gras, West is grabbed by Major Hazard: the leader of a gang of crippled Civil war soldiers seeking revenge on the prison camp's commandant, Mosely.

An escaped murderer plots a bizarre scheme against James West, who had imprisoned him several years earlier. Attacked and knocked unconscious, West awakens in a strange deserted town filled with assailants wearing masks in the likeness of Stark.

1968-02-02T05:00:00Z

3x21 The Night of the Undead

3x21 The Night of the Undead

  • 1968-02-02T05:00:00Z1h

Jim and Arte become involved with a voodoo ceremony and the walking dead as they try to track down a missing scientist.

1968-02-09T05:00:00Z

3x22 The Night of the Amnesiac

Jim is guarding a stage coach carrying the western states entire supply of smallpox vaccine when it's attacked and the drug stolen. While West, injured in the attack, struggles with amnesia, Artemus tries to find both his friend and the drug before a full-scale epidemic hits.

A visit to the plantation of a U.S. Senator reveals a mysterious family past that intersects with a doctor infamous for his experiments with apes.

Season Finale

1968-02-23T05:00:00Z

3x24 The Night of the Death-Maker

Season Finale

3x24 The Night of the Death-Maker

  • 1968-02-23T05:00:00Z1m

An attempt to assassinate President Grant is foiled at the last minute by West and Gordon. However, there's more going on than a simple assassination since the weapon used in the attempt was stolen in recent raids on government and territorial armories.

Season Premiere

1968-09-27T04:00:00Z

4x01 The Night of the Big Blackmail

Season Premiere

4x01 The Night of the Big Blackmail

  • 1968-09-27T04:00:00Z1h

When President Grant attends an event at the German Consulate, Baron Hinterestoisser invites him to a special reception where he'll have something to show the president. West retrieves the mysterious box and they're shocked when they learn of its contents.

Dr.Crane, inventor of a new explosive, is missing along with his daughter. If his "doomsday formula" falls into the wrong hands, especially foreign ones, it could mean the end of the United States. West and Gordon must rescue the professor, his daughter and the formula before it's too late.

Someone is trying to run settlers off their land, buying some of them out, scaring others away and even murdering those who refuse to leave. The government sends Jim and Arte to investigate the situation and to stop whoever is behind this.

When people start disappearing from the Sedgewick Hotel and Spa, Jim meets Lavinia Sedgewick who asks him to dinner at her home. But when Jim's not welcome, he and Artemus must learn the truth behind the mystery.

While on the trail of a scientist who has stolen a vial of deadly germs, which will explode in a few hours, the agents are pulled into a night of deadly parlor games.

1968-11-01T05:00:00Z

4x06 The Night of the Kraken

4x06 The Night of the Kraken

  • 1968-11-01T05:00:00Z1m

While investigating why fishing had been prohibited on local waters, agents James West and Artemus Gordon meet Lt. Bartlett, but are attacked by a rough bunch of sailors. After the melee, West joins a resolute fisherman on his boat and are attacked by a giant squid. But things are not what they appear as an even more insidious threat is revealed.

In the town of Epitaph, owned by Epitaph Mines, agents James West and Artemus Gordon arrest Norbert Plank, chief bookkeeper for the powerful syndicate that owns the mining company. Through Plank, the agents hope to get their hands on records that could build a case against the organization.

Agent Artemus Gordon and the curator of the San Francisco Museum are attacked in the Egyptian exhibit by three men wearing gas masks. When agents West and Mr. Heisel, the Egyptian government's representative, enter the room, they are also attacked. After regaining consciousness, the men discover that a priceless ruby has been stolen from the eye of the statue of Sun God, Ra.

West and Gordon are called to the deserted mining town of Brimstone by Professor Colecrest, who has made a discovery of great importance. However, before they get there, the Professor is captured by a gang of men.

1968-11-29T05:00:00Z

4x10 The Night of the Camera

4x10 The Night of the Camera

  • 1968-11-29T05:00:00Z1h

While Arte's away, Jeremy Pike works with Agent West who raids a local warehouse in an attempt to apprehend a suspected opium gang member. As he struggles with the suspect, a new secret agent named Bosley Cranston rushes in and attempts to help, but only makes matters worse. Later, they learn Cranston isn't as inept as they first thought.

Agents West and Gordon have been called to investigate when a series of vibrations demolish several palatial homes after their owners decline to buy insurance from the Cyclops Insurance Corporation.

West has received a note from agent Gordon summoning him to the local barbershop; where he is promptly anesthetized by a hot towel. After learning about a series of kidnappings, Jim and Jeremy Pike's investigation leads to the sinister Dr. Loveless who's waiting with his latest invention and dastardly plan.

1968-12-26T05:00:00Z

4x13 The Night of the Pelican

4x13 The Night of the Pelican

  • 1968-12-26T05:00:00Z51m

West and Pike receive a note to meet a woman at a Chinese restaurant in San Francisco with a promise of information about the militant Din Chang. Unfortunately, the woman is killed before they can talk to her and the only word she utters is "Pelican".

West and Gordon are called into Mexico to investigate a group of bandits who are attacking and terrorizing border towns. They track the bandits to a Mexican Village where they learn of an old legend about Cortez.

After a series of disturbing incidents involving a raven that seems to hynoptize high-ranking officials into committing dastardly deeds, Agents West and Harper decide to find out what's going on. The incidents lead the new partners to a group calling themselves "The Raven", led by Thaddeus Toombs and a man called Tycho.

The plans of The Raven seem to be successful when they hypnotize Jim, and he assassinates the Mexican Ambassador. Now West, and fellow agent Frank Harper, must work together to infiltrate and undermine the group.

Jim meets with crime czar Sabatini, who asks him to protect a lady and give a man called Swanson a key. Accompanied by government chemist Ned Brown, Jim travels to Calliope, MO, which turns out to be a ghost town.

1969-02-14T05:00:00Z

4x18 The Night of the Janus

4x18 The Night of the Janus

  • 1969-02-14T05:00:00Z1h

A sheet of music is the only clue left behind by a murdered agent, leading West and Pike to the Service Academy, where they must find a departmental traitor.

Things aren't always what they seem, when Gordon and West head to a lonely outpost to battle a terrorist gang, who are trying to start a war with Mexico.

1969-03-07T05:00:00Z

4x20 The Night of the Diva

4x20 The Night of the Diva

  • 1969-03-07T05:00:00Z1h

West meets up with Gordon who, urged by President Grant, has just arrived in New Orleans to escort a famous Italian diva and niece of the ambassador. Discovering that several divas had recently disappeared in New Orleans, the agents must rush to unravel a plot involving the secret Order of Lucia and reveal who, among their new acquaintances, is playing a role on and off the stage.

West visits an eerie island to get a diamond left to the National Museum. Once there, he meets Sir Nigel Scott of Scotland Yard, and together they must defeat a master criminal named Calendar.

1969-03-21T05:00:00Z

4x22 The Night of the Cossacks

West and Gordon are mixed up in the affairs of the royal family of Karovnia when they come to the US fleeing from assassins in their home country. The agents find that the evil Count Balkovitch is pursuing them, looking for an icon he needs to possess to hold power in Karovnia. Of course, the Count is not acting alone and the agents must discover who is assisting him before his sinister plans are accomplished.

1969-04-04T05:00:00Z

4x23 The Night of the Plague

4x23 The Night of the Plague

  • 1969-04-04T05:00:00Z1h

West deals with the kidnapping of the Governor's daughter while Gordon rushes to find Jim to inoculate him from the disease one of the criminals was carrying. The disease proves to be the turning point in the fight between the feds and the criminals when Gordon convinces the gang to surrender in exchange for the cure.

Season Finale

1969-04-11T05:00:00Z

4x24 The Night of the Tycoons

Season Finale

4x24 The Night of the Tycoons

  • 1969-04-11T05:00:00Z1h

West becomes involved with the Jupiter Corporation after the Director of the Board, and two others, are killed. West's investigation leads him to an odd bar, with a cirus theme and animals who like to throw bombs.

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