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Scooby-Doo, Where Are You!

Season 1 1969 - 1970
TV-G

  • 1969-09-13T04:00:00Z on ABC
  • 22m
  • 6h 14m (17 episodes)
  • United States
  • English
  • Animation, Comedy, Mystery, Family, Children
Fred, Daphne, Velma, Shaggy, and the talking dog, Scooby-Doo, travel on the Mystery Machine van, in search of weird mysteries to solve.

17 episodes

Series Premiere

1969-09-13T04:00:00Z

1x01 What a Night for a Knight

Series Premiere

1x01 What a Night for a Knight

  • 1969-09-13T04:00:00Z22m

After coming back from the movies Scooby-Doo and Shaggy come across a pick up truck and a suit of armor in the driver's seat. According to an ancient superstition the armor comes to life during the night of a full moon.

1969-09-20T04:00:00Z

1x02 A Clue for Scooby-Doo

While Scooby-Doo is surfing, he encounters a creature in a diving suit. An old sea salt tells the gang that it's the ghost of Captain Cutler who is responsible for the disappearance of many ships.

1969-09-27T04:00:00Z

1x03 Hassle in the Castle

The gang gets shipwrecked on an island that happens to be an old lair for a pirate. They find a map, but there is a warning telling them to leave the island. The warning appears justified when a ghost called 'The Phantom' is after them.

1969-10-04T04:00:00Z

1x04 Mine Your Own Business

Thanks to Shaggy's slightly flawed map reading skills, the gang finds themselves in an abandoned western town. The owner tells them that guests were scared off by a strange man who came to the town centuries ago and won't leave until he finds the last remains of his gold claim.

1969-10-11T04:00:00Z

1x05 Decoy for a Dognapper

Scooby-Doo witnesses a dog kidnapping at the park. After hearing about it, the gang decides to use Scooby-Doo as bait to capture the kidnappers.

1969-10-18T04:00:00Z

1x06 What the Hex Going On?

The gang sees a strange man go into a weird mansion. They learn that he is a friend of their Uncle Stewart. Stewart tells them that the ghost of the Kingston Mansion caused him to turn old. Strange things start happening when Sharron and Uncle Stewart vanish.

1969-10-25T04:00:00Z

1x07 Never Ape an Ape Man

The gang gets volunteered as workers by Daphne's uncle, a director currently filming a movie about a fierce creature called the ape man. Rumor has it that the real ape man is alive. The gang soon learns that it's not just a rumor.

1969-11-01T05:00:00Z

1x08 Foul Play in Funland

The gang gets excited about the opening of an amusement park. But when they see the rides on before it opens, they start to get suspicious.

1969-11-08T05:00:00Z

1x09 The Backstage Rage

1x09 The Backstage Rage

  • 1969-11-08T05:00:00Z22m

While coming home from getting pizza, Shaggy finds a violin case full of money. While calling the gang Scooby-Doo goes to help an injured poodle and the money is taken. The gang suspects that the money was fake.

1969-11-15T05:00:00Z

1x10 Bedlam in the Big Top

The gang rescues two circus people who tell them that they have left a circus because it's bad luck. The ring master tells them of a mysterious person called 'The Ghost Clown' who is responsible for the many strange accidents and incidents in the circus.

The gang, on their way to the Frankenstein castle, visits a gypsy fortune teller who warns them not to go to the castle. They ignore her warning and go anyway. The trouble begins when Daphne is taken hostage and the gang finds themselves in the clutches of a trio of monsters.

The gang, at the college museum, gets the lead on a dead Egyptian ruler named Inca. According to an ancient superstition, if he were ever removed from his crypt, he would turn the people who moved him into stone. Shaggy finds a rare coin that the Professor is trying to study. The trouble begins when Shaggy accidentally takes the coin and the mummy is on the loose looking for it.

1969-12-06T05:00:00Z

1x13 Which Witch is Which?

The gang gets lost while driving to a concert. They ask a man to give them directions only to learn that he's a zombie. They also learn of a nearby witch who is responsible for the zombie's resurrection.

1969-12-13T05:00:00Z

1x14 Go Away Ghost Ship

1x14 Go Away Ghost Ship

  • 1969-12-13T05:00:00Z22m

The gang investigates the appearance of a Ghost Pirate.

1969-12-20T05:00:00Z

1x15 Spooky Space Kook

1x15 Spooky Space Kook

  • 1969-12-20T05:00:00Z22m

A spaceman haunts an abandoned airfield.

Scooby-Doo inherits a mansion after saving Colonel Beauregard Sanders from drowning some years ago. He and some other heirs will each get a fortune if they stay the night but there's a warning that the house is haunted. The warning appears justified when someone (or something) comes to frighten the heirs away.

Season Finale

1970-01-17T05:00:00Z

1x17 That's Snow Ghost

Season Finale

1x17 That's Snow Ghost

  • 1970-01-17T05:00:00Z22m

While on vacation in the Himalayas, the gang goes to a winter lodge where the owner tells them about the ghost of a Yeti that is out to get revenge on the man that caused his death and will turn anyone into ghosts.

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