Missing Z-Blob, Mateo tries to free him to the neglect of his dream chaser duties while the team wrestles with an incursion case and a flock of unusual ravens ignites Izzie's suspicions.
Oz takes the dream chasers to Castle Nocturnia to meet Grand Inspector Royce. Zoey heads to the Grim Realm to confront the Night Hunter and the rest of the team consults the enigmatic Sandman.
When the Murky Realm disappears, a student's intense daydream results in dangerous sirens and the dream chasers must keep hapless students and teachers safe as Mateo faces pressure to meet his dad's new girlfriend.
Logan wants to prove himself as a serious musician to Zoey while Mateo suspects Jasmine is working with the Never Witch.
The dream chasers go after their missing memories and the dream chasers try find the Never Witch's hide-out while Phil covers for them at Castle Nocturnia.
With realms going missing, the dream chasers want to skip training for R.E.M. trials while Zoey's haunted by her most painful memories and Mateo continues to only dream craft Z-Blob-related items.
Set in the past, the dream chaser duo Hannah and Beau argue while young Oz searches for Lunia.
Zoey tries to rebuild a relationship with her estranged dad and Logan steps up his training to beat Astrid.
A close call with the Never Witch places Mateo in the forests of Wildoria while Beau is on an adventure in the dream world with Zoey.
Zoey and Mateo are trapped in the Grim Realm while Izzie is suspicious of MadTeo's true identity.